

This may provide 64K more memory on some systems. "Working_size" was not being pre-adjusted up by 64K in the memory allocation loop.(This was usually the result of switching from UniVBE 5.2 to 5.3, which supports fewer modes than 5.2). Quake now defaults to 320x200 if an invalid default video mode is listed. Video mode corruption was reported and Quake would exit if "_vid_default_mode" in config.cfg was not a valid video mode.Locking the NULL pointer protection page should no longer prevent Quake from running under CWSDPMI r3 and 386MAX.Increased the number of edges, so walls don't vanish in E1M8 when viewing the walls from certain angles in high resolutions.Fixed an issue introduced in 1.05 where backpacks could remove all weapons.a Gravis utility), waiting for Gravis to help.
Quake 4 patches code#
Classic GUS code not initiating properly works only after running something that does it right (i.e.From the Console you can type "connect 127.0.0.1:26010", WITH THE QUOTES (otherwise the parser would pick up the colon as a seperator).In the multiplayer/join game menu "connect to" box, you can type in the IP address followed by the port, separated by a colon, i.e."Port number" box on the multiplayer/join game menu works."Port number" works now, without having to run "Quake -udpport #".The modem code as been tweaked, so modem to modem play should work better.After selecting a game in the 'Search for local games' list, that is full, Quake no longer drops back to the Console, it remains on the local games list screen.Usage: "kick # ", get by using the "status" command. (Bane inadvertently assisted in testing this one -) Added "kick" by number (similar to painting by number, only much more fun) so people with "funny" names can be removed from the server easily.Teleporter telefrags have not been changed.This keeps you from getting right back into the rolling telefrags at the start of a level and gives the first players in a chance to get off of the spots. You will only telefrag somebody if every single spot is occupied, in which case the last person in gets whacked.When spawning (or respawning) it will now search and find any open start spot, not just blindly go to the next one.Fixed a lockup when multiplayer was selected, but there were no communications available.Essentially this allows the players to choose an episode, but once the first level of that episode starts, they can't exit levels until the "fraglimit" or "timelimit" is reached. You must have "fraglimit" and/or "timelimit" set to use "noexit 2" also. This WILL allow any player to exit the Start level, but no one can exit any other level. No longer prints "Player exited the level" in single player.Reverted the issue with save games created in 1.05.You would be dead, but unable to respawn or restart. Corrected a problem where discharging the lightning gun in water would sometimes leave you in a "zombie" state.You specify -zone followed by a size in KB. Made the size of the zone a command line parameter.New GUS code: supports GUS Classic & fixed playback rate.Notify what weapon picked up in backpack in addition to ammo.Made not being able to write a PCX file a warning instead of a sys_error.Timedemo was not showing the timings at the end.CD audio volume doesn't act oddly with certain drives.You can now bind the semicolon from the menu.The lightning gun is never considered your best weapon when you are underwater.There are still a few errors that can occur when reporting projectile obituaries. Many deaths were getting inappropriate messages. Support for Quake Mission Pack 1: Scourge of Armagon.Support for Quake Mission Pack 2: Dissolution of Eternity.7 Version 1.01 (Original Retail Version) - 7/12/96.
